Thursday, April 27, 2006

Some MAGIC SCHOOL MAPS





MAGIC SCHOOL maps

Secret places in Eternal Lands

There are tons of hidden places in Eternal Lands.

This implies you should run around, clicking on everything with the "Use" icon.

Some SECRET PLACES in EL and hints to get to others:


In IP (Isla Prima) : Go to the tavern, and click on the middle barrel.

In VotD (Valley of the Dwarves): Go BEHIND the tavern and click on the middle window.


TARSENGAARD MAGIG SCHOOL:

Doesn't seem to go anywhere.. am I missing something? huh.gif
Tropicano
yeah, the point laugh.gif
Stormbringer
rofl. (sorry, spam)
Duck X
there are quite a few secrets in the maze to look out for, one even sends you to a teleport room.
Ormus
There is a teleport pad that sends you to whitestone magic shop (one way trip) in the magic school maze.
Leeloo
The entrance to the laboratory is also through the maze (unless you go through the sewers, which have goblins and if I recall they are PK).
sian
Ormus - found the teleport pad to wsc earlier.. was very long walk back! dry.gif
Duck - haven't found teleporter room yet (unless it's the one that has the teleporter to wsc) - I'll have to look again for that smile.gif
Leeloo - Found the lab as well, but that's just another room with nothing special.. right? I was on a clicking frenzy trying to use everything in there! laugh.gif
Tropicano - rolleyes.gif Npoe, I'm still missing the point.

Thanks all for your help wink.gif
freeone3000
Sewers say they're PK, but arn't. I think that's beacuse they are on the same map as the magic school.
autumn1983
the sewers aren't pk??? okay cause I was running though there like crazy so I wouldn't get killed... I am pretty low lvl and didn't want to get smacked down for exploring.
kat
QUOTE (sian @ Feb 25 2005, 02:54 AM)
Doesn't seem to go anywhere.. am I missing something? huh.gif

if u get bored or something, and have nothing to do, u can try it out and see if u can solve it wink.gif
autumn1983
I have solved MOST of it but I get tired of that black room with all of the teleport tiles... it is agrivating...
sian
QUOTE (autumn1983 @ Mar 10 2005, 05:46 PM)
I have solved MOST of it but I get tired of that black room with all of the teleport tiles... it is agrivating...

Yep.. I think they put that in just so we could use that teleport to range spell rolleyes.gif
Earl
Drop bags in that room whenever you navigate from one point to another. Then you can get the bags in sequence to get back to the furthest point you'd navigated to. Breadcrumb tactic.

I originally suggested the F9 fires in another thread but I was told it was a stupid idea as no-one else could see them. I still don't get it.

So if you don't want to potentially bag spam drop some F9 fires.
darkst
I used the F9 fires to solve that room. Then I realized that there was a *big* clue elsewhere in the maze....
chintan
Oops, should have used edit.
chintan
WARNING, SPOILER:









There's is a map of the floorless maze on the floor of another room in the maze.
autumn1983
I did the f9 fire thing... I just got tired cause it causes a huge lag
Aitrus
heres an idea:

Open the magic school maps in the map editor and work it out from there happy.gif

i r liking havin brain least me finks so <,<

________________________________


Sunday, April 16, 2006

Southern Redmoon Island coordinates

These are coordinates I gather. Mark them in your map.

Southern Redmoon is in C2. You get there taking a boat from Irillion.



CAVE: 274.304
Cave insides:

Ladders from the west take to the Mount of Sorrow. Get good clothes there or you'll freeze!
Iron--- North


Subterranean house (nothing there yet):152.343



NP: Grrawl (Storage, 170.202)
Shops there ain't running yet.


Creatures in Southern Redmoon Island:

TIGER
FERAN
BLACK PANTHER.

Monday, April 10, 2006

View the real stats of the players...

Even of those who have theirs marked as "private".


View the instructions here.

Saturday, April 08, 2006

blodoks stats

These are the stats of one of the greatest EL abusers ever:


blodoks,
the coward with no bollocks and yet, a mothersucker.
Main Attributes
Physique:28/28
Coordination:36/36
Reasoning:5/5
Will:24/24
Instinct:4/4
Vitality:6/6
Cross Attributes
Might:32/32
Matter:26/26
Toughness:17/17
Charm:5/5 (indeed)
Reaction:20/20
Rationality:14/14
Dexterity:20/20
Ethereality:15/15
Skills Overall:101/110
Attack:78/78
Defense:84/84
Magic:49/49
Harvest:81/81
Manufacture:39/39
Alchemy:79/79
Potion:70/70
Summoning:63/63
(achieved by summoning pumas in the rat cave)
Crafting:28/28
Abuse:17283/18273
(achieved by molesting newbies)

MAPS:

ISLA PRIMA

WHITE STONE

VERMOR CASTLE

WHITE STONE INSIDES

DESERT PINES

CRYSTAL CAVERNS

Ruins of Tirnym

Valley of the Dwarves

Temple

Portland

Portland Caves

Morcraven Marsh

Morcraven Caves

Morcraven Insides

Naralik

Catacombs

Grubani Penninsula

Tarsengaard

Gargoyle Cave

Mage School

Mage School Cave

Mage School Garden

The Crypts


Nordcarn

South Cave

Southern Kilaran

Kilaran Field

Tahraji Desert

Find things by coordinate

You have this info clean and orderly at elmanuals.

Get to Irillion TODAY

Step 1: Withdraw 100 (250 if antisocial) gold into your inventory

Step 2: Go to whitestone.

Step 3: Go to the coordinates of: 531, 57.

Step 4: Enter the building you will now see, and use the ladder.

Step 5: You should be on the beach now. Hit [Tab] and send your avatar to the coordinates of: 412, 20 (Yes, this is IN the water)

Step 6: Enter the Cave.

Step 7: Walk through the cave until you see a ticket booth.

Step 8: Follow the arrow on the ticket booth until you see an NPC.

Step 9: Pay this NPC 100 gold (250 if antisocial) and he will send you on the boat to Irillion!


Keywords: Idaloran Path, how to get to continent 2, C2, C-2, Eternal lands, path to idaloran, how to get to Idaloran. Irillion, Irilion
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